Impact Explorer - 3D Scene
This page of the Impact Explorer is split into three sections.
3D Scene
This section contains a tree list consisting of a list of one-up designs that are available to the 3D layer and a list of 3D Face insertions.
You can access the right-click context menu with the following options:
- Copy - Make a copy of the current insertion
- Tools
- Merge - Merge the sub-nodes into the parent node (only available for instances and meshes)
- Flip Normals - Reverse the surface normals (only available for meshes)
- Rename - Rename the current design or insertion
- Coordinate System
- Use Object Coordinate System - Use the local coordinate system
- Define New Coordinate System - Choose a face and an edge to align the new coordinate system to
- User Coordinate System - Switch this option on or off to use the previously defined coordinate system
- Delete - Delete the current insertion
- New
- Import - 3D Object - This option starts the Import 3D tool
- Group Insert - Creates a new Group node into which you can drag other objects
- Explorer Pages - Allows you to switch to a different Impact Explorer page
- Properties - Opens the 3D Properties form
Materials
This section contains a list of the materials defined in the current 3D scene.
You can access the right-click context menu with the following options:
- Copy - Make a copy of the current material
- Delete - Remove the current material from the list
- Refresh All - Reloads all of the material textures
- Purge Unreferenced - Remove all unreferenced materials and textures from the list. This option is switched on by default.
- Show All Materials - Switch this off if you don't want to display non-public materials
- Texture Utilities
- Reload - Reload textures in case of any changes
- Embed All - Embed all texture images
- Update Artwork - Opens the Update Artwork form
- Texture Manager - Opens the Material Properties form (Textures tab only)
- Explorer Pages - Allows you to switch to a different Impact Explorer page
- New
- Material - Opens the Material Properties form
- Library Material - Opens the Material Library form
- Properties - Opens the Material Properties form
Transitions
Any of the three transitions can be dragged into the Animation editor when in record mode.