Impact Licensing – Service Update
Throughout today (Dec 2nd), our licensing service provider, Nalpeiron, experienced several outages caused by issues at their hosting provider, Azure. Nalpeiron has confirmed that full service has now been restored, they do not expect further disruption, and they are implementing additional safeguards to mitigate similar issues in the future.

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VRML 2.0

3D Export Settings - VRML 2.0 Node

General

  • Export to Archive - if checked, all of the output will go into a zipped archive file.
  • Export Textures - if checked, textures will be saved in the same directory as the exported 3D object. If unchecked, textures will not be exported.
    • Embed Textures - if checked, textures will be embedded into the 3D object.
  • Use Cortona Extensions - if checked, animations played back via the Corona VRML Viewer will appear slightly smoother.
  • Compress exported file - if checked, file compression will be applied to the exported 3D object.

Style

  • Animate individual objects as separate sequences - if checked, the animation sequence for each model of a multi-part animation can be played back separately.
    • Play child animations from parent objects - if checked, animations of child objects will be automatically triggered from parent objects.
    • Normalise animation sequences - if checked, this option will attempt to distribute animation keyframes evenly, so that during playback, animation events appear to be equally spaced over time.
  • Save entire animation as a single sequence - if checked, the animation sequences for multi-part animations will be played back as a single event.
    • Save camera animation - if checked, camera movements & rotations will be exported as part of the animation sequence.
  • Do not export animation sequences - if checked, animation sequences will not be exported.

User Interaction

  • Play entire animation when user clicks on objects - will play back the animation as soon as you click on the model.
    • Loop animations - if checked, the animation will play back from start to finish repeatedly.
    • Play once - if checked, the animation will play back once, from start to finish.
  • Play animations frame by frame as user drags objects - relies on click & drag to control the animation playback. You do not need to click & drag on any specific part of the model (eg a flap or a shelf) to facilitate playback.

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