Impact Licensing – Service Update
Throughout today (Dec 2nd), our licensing service provider, Nalpeiron, experienced several outages caused by issues at their hosting provider, Azure. Nalpeiron has confirmed that full service has now been restored, they do not expect further disruption, and they are implementing additional safeguards to mitigate similar issues in the future.

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Coordinate System

Within a 3D scene, Impact has a concept of two types of coordinate systems. A world (or global) coordinate system and user coordinate system. 

When viewing a 3D scene from the 'front', the world (or global) coordinate system could be considered as utilising the Y-axis as the vertical dimension, the X-axis as the horizontal dimension and the Z-axis as the depth dimension (i.e. 'into' the monitor, 'away' from you).

The user coordinate system is a user-defined coordinate system, for folding models only, in which the coordinate system may be aligned to any face and edge on a model.

Tools described in this section:

> User Coordinate System
> Object Coordinate System

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