Multi-up replicate . Select this option to automatically repeat the Point Editing throughout the layout for each one-up.
The Geometry replicate option will only apply to the rubber area the part belongs to; i.e. only waste or perimeter.
When using the Add Point tool you can specify that a Fillet should be added at the new point. Enter the required Fillet Radius .
To use the Add Point tool you should identify the rubber entity to which you want to add a new point. A rubber band cursor will be created that you can drag around and identify the required position. This will have the effect of splitting the entity into two, with an optional fillet radius at the split point.
To use the Move Point tool you should identify the intersection of two rubber entities and drag it to the required position using the rubber band cursor.
To use the Remove Point tool you should identify the intersection of two rubber entities. It will be removed, creating a single rubber entity from the original two entities.
To use the Remove Section tool you should identify two intersection points. All of the intersection points between the two identified points will be removed, as if you had used the Remove Point tool on each of them individually.
To use the Fillet tool you should identify the intersection of two rubber entities. An interactive fillet will be generated that you can drag to the required size.
To use the Corner tool you should identify two rubber entities from the same rubber block. The intersection of these entities is calculated and the two entities are extended so that they join at this point. Any entities that are between these two will be removed.
To use the Bend tool you should identify a rubber entity. A rubber band cursor will be created that you can drag to change the mid-point of the entity. If you identified a straight line it will be converted into an arc.