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Rubber Hole

Will create rubber on both sides of a closed series of entities, e.g. a hole or a panel and optionally apply a Crease Mask.

TIP: The functionality of this tool is similar to the Hole Finder tool.

The Edit Bar controls will display the following options when the tool starts:

Rubber Find Hole - The current tool.

Accept - Will accept the displayed region and create the rubber.

Mask creases - Enabling this option will mask away rubber for crease lines. If not enabled, rubber will be placed on crease lines as well. For information and settings for Crease Masking, see the Master Tool Settings for Automatic Rubber.

Show Dialog - By default, adding Panel rubber will do so according to the current Master Tool Setting for Automatic Rubber. These settings can be overridden with the Show Dialog option. If enabled, after the Accept, the Rubber Attributes Form is displayed for overriding values before creation.

Replicate - Enabling this option will replicate changes. In this case new rubber blocks, on other inserted one-ups with the same one-up name as the one where the change takes place (a.k.a. Multi-up replicate) and on areas of the same configuration of entities and blocks as the area selected. The Replicate option is modal, i.e. other Rubber Edit tools will have the replication option set as it was used last time by any tool in this group.

To use: To identify the hole, pick a point inside the hole, the entities surrounding the picked hole are highlighted. If the area detected is only part of the area you wish to add rubber to, you can hold the Shift key down while picking additional areas - these will be added to the area. Similarly holding Ctrl down will remove picked areas. Once the hole has been identified press the Accept button.

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