Impact Licensing – Service Update
Throughout today (Dec 2nd), our licensing service provider, Nalpeiron, experienced several outages caused by issues at their hosting provider, Azure. Nalpeiron has confirmed that full service has now been restored, they do not expect further disruption, and they are implementing additional safeguards to mitigate similar issues in the future.

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Enable additional options to maximise the display of 3D scenes:

32-bit depth-buffer - provides a performance boost when displaying 3D layers, by allowing the management of object-depth coordinates to be controlled by hardware (graphics card), as opposed to software.

Dithering - improves apparent colour depth by mixing the colours on-screen to display a larger range of colour than is normally achieved.

Antialiasing - reduces high-frequency noice and jagged edges.

                                             3D scene without and with Antialiasing enabled

Accelerate Shaders - shaders are cached for an Impact session and this brings a performance boost when displaying 3D layers via dedicated graphics cards. When integrated graphics hardware is being used however, it may be preferable to uncheck this feature.

Transparency depth writes - this option is recommended for semi-opaque materials. It should improve the transparency where multiple transparent objects overlap.

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