3D Export Settings - VRML 2.0 Node
General
- Export to Archive - if checked, all of the output will go into a zipped archive file.
- Export Textures - if checked, textures will be saved in the same directory as the exported 3D object. If unchecked, textures will not be exported.
- Embed Textures - if checked, textures will be embedded into the 3D object.
- Use Cortona Extensions - if checked, animations played back via the Corona VRML Viewer will appear slightly smoother.
- Compress exported file - if checked, file compression will be applied to the exported 3D object.
Style
- Animate individual objects as separate sequences - if checked, the animation sequence for each model of a multi-part animation can be played back separately.
- Play child animations from parent objects - if checked, animations of child objects will be automatically triggered from parent objects.
- Normalise animation sequences - if checked, this option will attempt to distribute animation keyframes evenly, so that during playback, animation events appear to be equally spaced over time.
- Save entire animation as a single sequence - if checked, the animation sequences for multi-part animations will be played back as a single event.
- Save camera animation - if checked, camera movements & rotations will be exported as part of the animation sequence.
Do not export animation sequences - if checked, animation sequences will not be exported.
User Interaction
- Play entire animation when user clicks on objects - will play back the animation as soon as you click on the model.
- Loop animations - if checked, the animation will play back from start to finish repeatedly.
- Play once - if checked, the animation will play back once, from start to finish.
- Play animations frame by frame as user drags objects - relies on click & drag to control the animation playback. You do not need to click & drag on any specific part of the model (eg a flap or a shelf) to facilitate playback.